„I have no idea where this will lead us, but I have a definite feeling it will be a place both wonderful and strange.“
I create images. My working universe Mirage Gobo is built on pop culture, design, art history, fiction, and scenography, resulting in a multidisciplinary fusion and cross-pollination of several creative disciplines.
A sincere attraction towards spaces charged with human stories and myths has always been there: From abstract spaces like Haruki Murakami literary locations, filmic spaces of genre classics or midnight movies, up to vernacular spaces such as museum dioramas, ride tunnels or decaying structures in wilderness, and many more spaces in between. This Gobo universe makes an effort to tie all these influences together into one visual stream.
Human imagination and AI imaging work hand in hand, each individual picture is manufactured with a distinctive mood. Amid the shifting terrain of generative technology, successful prompt engineering requires thorough topical research, creative invention and careful curation of image series. I offer 20+ years of professional expertise in visual design, art direction and CG media production to control the delicate balance between new image synthesis, original human inspiration and the old art and craft of image creation.
Always curious. Let's work together.
Axel Groß is an art director and designer specialized in AI. He was trained in architecture at U Hannover and TU Delft, postgraduated in production design and scenography for film at HFF München. He worked in architecture and lighting design for OMA, Pfarré Licht and Schweger+Partner, further as a freelance computer graphics designer for clients such as Autodesk, ERCO, MetaDesign, NVIDIA and Thonet.
Mirage Gobo was initially established as a studio space in Schönhauser Allee 182, Berlin in 2003. Today Axel Groß lives and works in Hanover, Germany.