I am a designer and art director specialized in computer imaging.
My experimental working universe Mirage Gobo is built on design, pop culture, art, illustration, scenography and fiction, a fusion of several creative disciplines.
Sincere attraction towards spaces charged with human stories and myths has always been there: from abstract spaces such as Murakami literary locations, filmic spaces of genre classics or midnight movies, up to vernacular spaces such as dioramas, tunnels or hidden structures in wilderness, and many more spaces in between. I merge all of them into one visual stream.
Whether AI, CG or DSLR, thorough topical research, creative invention and careful curation of image series is required to control the balance between generative synthesis and human inspiration in the old art and craft of image creation.
Always curious. Let's work together!
Autodesk Inc.
congaz visual media
ERCO GmbH
Hobelsberger Studios
Interbrand
Kardorff Lichtplanung
LH Architekten
MetaDesign AG
Nvidia / mental images
OMA
pfarré lighting design
produktlabor
SAA Schweger GmbH
Störmer Murphy Partners
Via Lewandowsky
Thonet GmbH
congaz visual media
ERCO GmbH
Hobelsberger Studios
Interbrand
Kardorff Lichtplanung
LH Architekten
MetaDesign AG
Nvidia / mental images
OMA
pfarré lighting design
produktlabor
SAA Schweger GmbH
Störmer Murphy Partners
Via Lewandowsky
Thonet GmbH
Talks
AIT Salon, Hamburg
Deutsches Architektur Zentrum, Berlin
College of Liberal Arts, Kyōto
IALD Enlighten Europe Conference, Berlin
ERCO international lighting educator workshop
Beyond Rendering Conference, Berlin
Third Dimension Conference, Frankfurt
PLDC Conference, Berlin
Mundos Digitales Conference, A Coruña
Deutsches Architektur Zentrum, Berlin
College of Liberal Arts, Kyōto
IALD Enlighten Europe Conference, Berlin
ERCO international lighting educator workshop
Beyond Rendering Conference, Berlin
Third Dimension Conference, Frankfurt
PLDC Conference, Berlin
Mundos Digitales Conference, A Coruña
Publications
ERCO Light Perspectives
digital production magazine
Ballistic Publishing
digital production magazine
Ballistic Publishing
Exhibitions
Designmai, Berlin
Prix Ars Electronica Animation Festival, Linz
Eisfabrik, Hanover
Prix Ars Electronica Animation Festival, Linz
Eisfabrik, Hanover
Awards*
DDC Award Gute Gestaltung
Nominierung Designpreis der Bundesrepublik Deutschland
Chicago Athenaeum Good Design
iF communication design award
Best of Cooperate Publishing
(*in association with ERCO GmbH)
Nominierung Designpreis der Bundesrepublik Deutschland
Chicago Athenaeum Good Design
iF communication design award
Best of Cooperate Publishing
(*in association with ERCO GmbH)
Axel Groß (Karcher)
Dipl. Arch, Dipl. Szeno.
Born 1972 in Munich
Dipl. Arch, Dipl. Szeno.
Born 1972 in Munich
2023 - today
Freelance Designer
Electric & Mirage Gobo
Hanover
Freelance Designer
Electric & Mirage Gobo
Hanover
2003 - 2023
Founder / Designer
Electric Gobo
Berlin
Founder / Designer
Electric Gobo
Berlin
2010 - 2015
Lecturer
Media Design
HS Dessau / Bauhaus
Lecturer
Media Design
HS Dessau / Bauhaus
2009 - 2011
Research
Arch. Informatics
TU Munich
Research
Arch. Informatics
TU Munich
2005 - 2008
Senior 3D Artist
MetaDesign AG
Berlin
Senior 3D Artist
MetaDesign AG
Berlin
2004 - 2006
Consultant Archviz
Nvidia / mental images
Berlin
Consultant Archviz
Nvidia / mental images
Berlin
2001 - 2003
Junior Designer
pfarré lighting design
Munich
Junior Designer
pfarré lighting design
Munich
2001 - 2003
Diploma
Scenography
HFF Munich
Diploma
Scenography
HFF Munich
1999 - 2001
3D Specialist
ERCO GmbH
Lüdenscheid
3D Specialist
ERCO GmbH
Lüdenscheid
1997 - 1998
Guest Student
Architecture
TU Delft
Guest Student
Architecture
TU Delft
1996 - 1996
Working Student
OMA
Rotterdam
Working Student
OMA
Rotterdam
1994 - 1997
Working Student
Schweger+Partner
Hanover
Working Student
Schweger+Partner
Hanover
1992 - 1999
Diploma
Architecture
U Hanover
Diploma
Architecture
U Hanover
1991-1992
Paramedic
DRK Schaumburg
Bückeburg
Paramedic
DRK Schaumburg
Bückeburg
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